Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 113 days ago
7 / 9 / 16
K / D / A
54.8%
Kill participation
725.8
Damage / min
11,438g
445.6 gold / min
56
23 placed · 6 cleared
49
1.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBastona#TR1
Akali · Top
9 / 4 / 8
40.5% KP
35,571
27.6% share
12,510g
172 CS · 6.7/m
NailGven#aku
Graves · Jungle
10 / 7 / 9
45.2% KP
23,982
18.6% share
13,713g
190 CS · 7.4/m
Cajoin#TR1
Anivia · Mid
4 / 6 / 10
33.3% KP
19,051
14.8% share
9,411g
153 CS · 6/m
ReformedMageBot#555
Seraphine · ADC
12 / 6 / 14
61.9% KP
31,528
24.5% share
14,615g
206 CS · 8/m
serhat#1223
Jarvan IV · Support
7 / 9 / 16
54.8% KP
18,628
14.5% share
11,438g
49 CS · 1.9/m
Red side
DefeatNecrotyle#necro
Dr. Mundo · Top
0 / 8 / 5
15.6% KP
20,087
18.3% share
8,787g
175 CS · 6.8/m
dupree#wd9
Lee Sin · Jungle
7 / 8 / 7
43.8% KP
18,861
17.2% share
11,423g
145 CS · 5.6/m
DH Kurama#TR330
Hwei · Mid
12 / 8 / 9
65.6% KP
31,193
28.4% share
12,663g
175 CS · 6.8/m
DOGE#HAV
Senna · ADC
1 / 10 / 12
40.6% KP
9,734
8.9% share
9,742g
155 CS · 6/m
Grousome Kray#TR1
Mel · Support
12 / 8 / 12
75% KP
29,803
27.2% share
11,520g
51 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
