Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 113 days ago
2 / 5 / 19
K / D / A
58.3%
Kill participation
359.2
Damage / min
8,822g
303.7 gold / min
109
49 placed · 11 cleared
30
1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymarco asensio10#0054
Teemo · Top
3 / 8 / 5
26.7% KP
23,957
19.3% share
11,362g
231 CS · 8/m
지적인#008
Qiyana · Jungle
11 / 7 / 9
66.7% KP
28,235
22.7% share
16,753g
238 CS · 8.2/m
TR Jack Taylor#TR1
Syndra · Mid
5 / 8 / 7
40% KP
20,586
16.5% share
11,457g
207 CS · 7.1/m
Blackbriar#TR1
Jinx · ADC
10 / 10 / 11
70% KP
41,051
33% share
16,860g
261 CS · 9/m
twoleid#8534
Lulu · Support
1 / 3 / 20
70% KP
10,612
8.5% share
9,300g
34 CS · 1.2/m
Red side
DefeatAGROX XD#DARİ
Darius · Top
9 / 6 / 4
36.1% KP
14,295
17.7% share
12,912g
240 CS · 8.3/m
Pompaci Thorkell#Olaf
Graves · Jungle
7 / 8 / 6
36.1% KP
12,030
14.9% share
13,351g
228 CS · 7.8/m
ersoez#TR3
Aurora · Mid
4 / 4 / 12
44.4% KP
24,026
29.8% share
11,119g
170 CS · 5.9/m
PatatesliEkmekV2#Çerez
Nilah · ADC
14 / 7 / 6
55.6% KP
19,971
24.7% share
15,814g
203 CS · 7/m
serhat#1223
Blitzcrank · Support
2 / 5 / 19
58.3% KP
10,434
12.9% share
8,822g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
