Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 110 days ago
7 / 9 / 7
K / D / A
43.8%
Kill participation
426.6
Damage / min
10,038g
356.4 gold / min
78
36 placed · 5 cleared
24
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarco Asensioooo#krths
Renekton · Top
9 / 5 / 4
40.6% KP
29,036
26.4% share
13,260g
187 CS · 6.6/m
Coverit#TOXIC
Kha'Zix · Jungle
7 / 6 / 14
65.6% KP
25,651
23.3% share
15,914g
201 CS · 7.1/m
Eyvallahsız#0000
Kassadin · Mid
5 / 8 / 7
37.5% KP
20,570
18.7% share
11,454g
192 CS · 6.8/m
i dont muhatap#777
Jinx · ADC
4 / 3 / 12
50% KP
22,772
20.7% share
16,386g
294 CS · 10.4/m
serhat#1223
Pyke · Support
7 / 9 / 7
43.8% KP
12,016
10.9% share
10,038g
24 CS · 0.9/m
Red side
DefeatDrohwarrod#7222
Aatrox · Top
2 / 8 / 5
22.6% KP
24,639
23.4% share
9,422g
179 CS · 6.4/m
Þsychø#GTSN
Rengar · Jungle
6 / 7 / 4
32.3% KP
15,156
14.4% share
13,193g
204 CS · 7.2/m
Jegi#TR1
Diana · Mid
15 / 5 / 5
64.5% KP
36,414
34.6% share
14,516g
197 CS · 7/m
Turkish yasuo#010
Yasuo · ADC
6 / 6 / 10
51.6% KP
17,297
16.4% share
13,277g
233 CS · 8.3/m
emrus#6064
Morgana · Support
2 / 6 / 12
45.2% KP
11,729
11.1% share
8,704g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
