Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 110 days ago
3 / 6 / 21
K / D / A
52.2%
Kill participation
429.9
Damage / min
8,744g
330.8 gold / min
68
25 placed · 2 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXenolaudriat#TR1
Gnar · Top
2 / 6 / 8
38.5% KP
21,628
26.7% share
10,238g
201 CS · 7.6/m
Shâdows61#Trbzn
Aatrox · Jungle
5 / 8 / 7
46.2% KP
17,695
21.9% share
12,375g
205 CS · 7.8/m
halfway crooks#shook
Akali · Mid
7 / 9 / 4
42.3% KP
13,729
17% share
9,454g
125 CS · 4.7/m
i dont muhatap#777
Caitlyn · ADC
6 / 12 / 4
38.5% KP
15,934
19.7% share
12,510g
210 CS · 7.9/m
LS Cihan#TR1
Pyke · Support
6 / 11 / 8
53.8% KP
11,872
14.7% share
9,934g
39 CS · 1.5/m
Red side
Victorysadisticdelusion#a9x6d
Camille · Top
6 / 7 / 5
23.9% KP
22,947
18.9% share
10,270g
176 CS · 6.7/m
KeepAnger#KEP
Lee Sin · Jungle
14 / 2 / 15
63% KP
25,864
21.3% share
15,438g
206 CS · 7.8/m
Cajoin#TR1
Viktor · Mid
12 / 4 / 15
58.7% KP
40,864
33.7% share
14,544g
227 CS · 8.6/m
Hazer#ЯЯЯЯЯ
Samira · ADC
11 / 7 / 10
45.7% KP
20,204
16.7% share
14,957g
175 CS · 6.6/m
serhat#1223
Blitzcrank · Support
3 / 6 / 21
52.2% KP
11,364
9.4% share
8,744g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
