Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 108 days ago
14 / 8 / 10
K / D / A
58.5%
Kill participation
1,216.4
Damage / min
13,651g
418.5 gold / min
39
19 placed · 1 cleared
160
4.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2012#null
Renekton · Top
4 / 7 / 10
34.1% KP
30,907
20.7% share
12,342g
208 CS · 6.4/m
Morissua#EUW
Rengar · Jungle
12 / 3 / 5
41.5% KP
24,036
16.1% share
16,118g
273 CS · 8.4/m
serhat#1223
Sylas · Mid
14 / 8 / 10
58.5% KP
39,674
26.5% share
13,651g
160 CS · 4.9/m
最强德莱文#EXE
Draven · ADC
11 / 13 / 4
36.6% KP
43,483
29.1% share
18,192g
265 CS · 8.1/m
Noushem#TR1
Blitzcrank · Support
0 / 10 / 20
48.8% KP
11,478
7.7% share
9,907g
32 CS · 1/m
Red side
VictoryYarichin b Club#Eyvah
Sett · Top
6 / 9 / 14
48.8% KP
33,407
23.5% share
12,277g
151 CS · 4.6/m
s0lded#SOLD
Bel'Veth · Jungle
7 / 7 / 20
65.9% KP
30,062
21.1% share
15,180g
205 CS · 6.3/m
i dont muhatap#777
Mel · Mid
13 / 4 / 8
51.2% KP
33,299
23.4% share
15,792g
288 CS · 8.8/m
Luxtly#Kaisa
Samira · ADC
13 / 10 / 11
58.5% KP
36,931
26% share
15,803g
136 CS · 4.2/m
easy lover#sole
Soraka · Support
2 / 11 / 30
78% KP
8,499
6% share
10,686g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
