Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 106 days ago
8 / 8 / 5
K / D / A
27.7%
Kill participation
753.9
Damage / min
12,313g
435.9 gold / min
18
9 placed · 0 cleared
165
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryidk complicated#squie
Tryndamere · Top
8 / 3 / 11
40.4% KP
27,538
20.3% share
16,117g
275 CS · 9.7/m
gülüsler sahte#wiaXD
Talon · Jungle
16 / 4 / 6
46.8% KP
36,101
26.6% share
16,438g
254 CS · 9/m
serhat#1223
Riven · Mid
8 / 8 / 5
27.7% KP
21,298
15.7% share
12,313g
165 CS · 5.8/m
Quad#412
Mel · ADC
13 / 5 / 11
51.1% KP
27,134
20% share
15,907g
212 CS · 7.5/m
White CyRuse#1907
LeBlanc · Support
2 / 7 / 23
53.2% KP
23,512
17.3% share
10,090g
63 CS · 2.2/m
Red side
DefeatSPORABASLICAM#Emg
Teemo · Top
0 / 10 / 2
7.4% KP
20,782
18.4% share
9,866g
245 CS · 8.7/m
no1#337
Kha'Zix · Jungle
9 / 12 / 4
48.1% KP
21,802
19.3% share
12,674g
158 CS · 5.6/m
ersoez#TR3
Sylas · Mid
10 / 10 / 2
44.4% KP
36,266
32% share
13,351g
177 CS · 6.3/m
TRSidikliYumurta#TR1
Lucian · ADC
8 / 10 / 5
48.1% KP
24,564
21.7% share
12,329g
193 CS · 6.8/m
717#DCCXV
Yuumi · Support
0 / 5 / 14
51.9% KP
9,826
8.7% share
7,576g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
