Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 106 days ago
9 / 6 / 7
K / D / A
66.7%
Kill participation
833.1
Damage / min
11,416g
412.4 gold / min
26
14 placed · 1 cleared
203
7.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNight Court#TR1
Gragas · Top
2 / 6 / 6
33.3% KP
17,361
19% share
9,431g
178 CS · 6.4/m
clark kent#berke
Nocturne · Jungle
8 / 7 / 8
66.7% KP
18,878
20.7% share
11,926g
160 CS · 5.8/m
serhat#1223
LeBlanc · Mid
9 / 6 / 7
66.7% KP
23,063
25.2% share
11,416g
203 CS · 7.3/m
Suartek#TR1
Kai'Sa · ADC
5 / 8 / 7
50% KP
21,024
23% share
12,981g
230 CS · 8.3/m
Samç#Empty
Bard · Support
0 / 7 / 12
50% KP
11,087
12.1% share
6,962g
27 CS · 1/m
Red side
Victoryunalbase#TR1
Garen · Top
5 / 5 / 6
32.4% KP
27,748
22.2% share
11,661g
226 CS · 8.2/m
Classy#07070
Wukong · Jungle
15 / 2 / 12
79.4% KP
38,080
30.5% share
16,889g
223 CS · 8.1/m
Saki#Medic
Yasuo · Mid
4 / 8 / 11
44.1% KP
26,237
21% share
11,766g
227 CS · 8.2/m
Mal Mıknatısı#tampi
Seraphine · ADC
3 / 6 / 10
38.2% KP
16,544
13.2% share
11,156g
171 CS · 6.2/m
Kâim Bey#TR1
Sona · Support
7 / 3 / 16
67.6% KP
16,331
13.1% share
10,312g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
