Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Defeat
Ranked Solo/Duo · 106 days ago
7 / 7 / 12
K / D / A
46.3%
Kill participation
1,124.2
Damage / min
17,480g
468.4 gold / min
31
15 placed · 3 cleared
264
7.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPureviolence#3461
Olaf · Top
6 / 14 / 8
34.1% KP
24,631
13.9% share
16,318g
311 CS · 8.3/m
asdfvqdfgpkdfsgw#srtl
Rengar · Jungle
15 / 10 / 13
68.3% KP
52,284
29.5% share
17,158g
211 CS · 5.7/m
serhat#1223
Twisted Fate · Mid
7 / 7 / 12
46.3% KP
41,952
23.7% share
17,480g
264 CS · 7.1/m
IAurora#ADS
Xayah · ADC
9 / 10 / 7
39% KP
48,413
27.3% share
18,068g
266 CS · 7.1/m
noname1w9#TR1
Janna · Support
4 / 9 / 24
68.3% KP
9,883
5.6% share
11,456g
21 CS · 0.6/m
Red side
VictorySaki#Medic
Gragas · Top
15 / 9 / 12
54% KP
55,030
30.6% share
17,894g
237 CS · 6.4/m
no1#337
Lee Sin · Jungle
19 / 8 / 15
68% KP
39,622
22% share
21,281g
247 CS · 6.6/m
Alpha hydranoid#550G
Orianna · Mid
5 / 7 / 21
52% KP
33,376
18.5% share
13,679g
213 CS · 5.7/m
Savvi#TR5
Jhin · ADC
8 / 6 / 16
48% KP
38,101
21.2% share
18,814g
309 CS · 8.3/m
Murmur#1286
Leona · Support
3 / 11 / 18
42% KP
13,800
7.7% share
11,023g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
