Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 106 days ago
11 / 6 / 17
K / D / A
68.3%
Kill participation
1,380.8
Damage / min
14,953g
487.9 gold / min
24
12 placed · 1 cleared
246
8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCEK31#31CEK
Olaf · Top
4 / 9 / 5
22% KP
29,022
18.9% share
15,728g
286 CS · 9.3/m
Classy#07070
Ekko · Jungle
18 / 6 / 9
65.9% KP
37,806
24.6% share
18,272g
221 CS · 7.2/m
serhat#1223
Xerath · Mid
11 / 6 / 17
68.3% KP
42,321
27.5% share
14,953g
246 CS · 8/m
Panches#TR1
Jinx · ADC
7 / 7 / 13
48.8% KP
30,007
19.5% share
15,609g
247 CS · 8.1/m
128billion#TR1
Karma · Support
1 / 3 / 26
65.9% KP
14,635
9.5% share
9,459g
34 CS · 1.1/m
Red side
DefeatKyle Boges#TR1
Gragas · Top
5 / 8 / 6
35.5% KP
24,876
21.8% share
11,307g
230 CS · 7.5/m
Peace#TR35
Graves · Jungle
8 / 8 / 7
48.4% KP
31,539
27.6% share
15,181g
221 CS · 7.2/m
Zakura#TR1
Mel · Mid
6 / 10 / 1
22.6% KP
18,945
16.6% share
11,394g
219 CS · 7.1/m
DH FaSTAaa#selam
Nilah · ADC
10 / 6 / 8
58.1% KP
33,899
29.7% share
16,728g
213 CS · 6.9/m
Cutewhiteboy#TR34
Lulu · Support
2 / 9 / 14
51.6% KP
4,947
4.3% share
8,870g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
