Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 105 days ago
4 / 7 / 25
K / D / A
78.4%
Kill participation
446.2
Damage / min
11,222g
327 gold / min
101
48 placed · 6 cleared
25
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBEwTO#ZART
Zac · Top
7 / 7 / 12
47.5% KP
33,560
26.7% share
13,984g
207 CS · 6/m
myarmsyourhearse#000
Rengar · Jungle
10 / 9 / 13
57.5% KP
32,792
26.1% share
16,333g
268 CS · 7.8/m
blaze top arc#cba
Riven · Mid
14 / 4 / 1
37.5% KP
21,371
17% share
18,100g
323 CS · 9.4/m
la confiance tue#1938
Lucian · ADC
6 / 5 / 9
37.5% KP
25,865
20.6% share
16,060g
275 CS · 8/m
Kieran Tierney#ksk
Nautilus · Support
3 / 12 / 12
37.5% KP
12,268
9.7% share
9,777g
26 CS · 0.8/m
Red side
Victoryraynd turbo int#00000
Zaahen · Top
4 / 12 / 6
27% KP
22,716
15.5% share
13,028g
207 CS · 6/m
Wayne#mtf
Kha'Zix · Jungle
2 / 10 / 8
27% KP
13,792
9.4% share
12,516g
194 CS · 5.7/m
Old Faker#9102
Vel'Koz · Mid
8 / 5 / 11
51.4% KP
50,072
34.1% share
15,784g
291 CS · 8.5/m
Namikaze Minato#ANBU
Tristana · ADC
19 / 6 / 12
83.8% KP
44,747
30.5% share
21,999g
322 CS · 9.4/m
serhat#1223
Thresh · Support
4 / 7 / 25
78.4% KP
15,311
10.4% share
11,222g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
