Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 102 days ago
5 / 2 / 9
K / D / A
42.4%
Kill participation
275.6
Damage / min
8,426g
359.6 gold / min
69
24 placed · 11 cleared
30
1.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMorissua#EUW
Malphite · Top
2 / 6 / 5
36.8% KP
12,690
18.4% share
7,710g
137 CS · 5.8/m
SLG ShiFu#SLG
Kha'Zix · Jungle
10 / 7 / 4
73.7% KP
16,988
24.6% share
12,477g
140 CS · 6/m
BJK Aquila#BJK
Veigar · Mid
3 / 9 / 8
57.9% KP
20,691
29.9% share
8,603g
143 CS · 6.1/m
i dont muhatap#777
Mel · ADC
1 / 8 / 6
36.8% KP
8,204
11.9% share
8,537g
186 CS · 7.9/m
Boraemon#TR1
Seraphine · Support
3 / 3 / 9
63.2% KP
10,564
15.3% share
6,889g
33 CS · 1.4/m
Red side
VictorySCU Smite#SCU
Sylas · Top
8 / 5 / 3
33.3% KP
17,133
23.2% share
10,336g
144 CS · 6.1/m
Homelander#TR12
Diana · Jungle
1 / 4 / 8
27.3% KP
11,482
15.5% share
10,464g
199 CS · 8.5/m
Ohnakinong#TR1
Riven · Mid
15 / 4 / 4
57.6% KP
27,388
37% share
15,341g
199 CS · 8.5/m
Ulcose#TR1
Yasuo · ADC
4 / 4 / 6
30.3% KP
11,508
15.6% share
11,284g
206 CS · 8.8/m
serhat#1223
Blitzcrank · Support
5 / 2 / 9
42.4% KP
6,459
8.7% share
8,426g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
