Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 101 days ago
3 / 12 / 26
K / D / A
67.4%
Kill participation
328
Damage / min
12,308g
276.4 gold / min
152
63 placed · 11 cleared
29
0.7 CS / min
Objective control
2
Dragons
3
Baron
12
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysamsur01#TR1
Malphite · Top
4 / 7 / 23
58.7% KP
32,583
11.6% share
14,963g
226 CS · 5.1/m
novart#1337
Taliyah · Jungle
15 / 8 / 21
78.3% KP
69,054
24.6% share
21,522g
294 CS · 6.6/m
hmmmmmm ok#TR1
Kassadin · Mid
12 / 6 / 22
73.9% KP
65,856
23.5% share
21,379g
307 CS · 6.9/m
RS6#OOOO
Lucian · ADC
15 / 10 / 14
63% KP
92,935
33.1% share
22,958g
311 CS · 7/m
Veasther3#ZEİTT
Milio · Support
0 / 13 / 38
82.6% KP
20,176
7.2% share
13,590g
35 CS · 0.8/m
Red side
DefeatLando Norris#DUDU1
Cho'Gath · Top
13 / 6 / 10
53.5% KP
66,400
30.4% share
19,160g
283 CS · 6.4/m
Aahmops#trox
Ambessa · Jungle
10 / 13 / 14
55.8% KP
42,325
19.4% share
20,438g
272 CS · 6.1/m
i dont muhatap#777
Ahri · Mid
15 / 10 / 10
58.1% KP
52,678
24.1% share
19,523g
303 CS · 6.8/m
Vicektin#TR8
Malzahar · ADC
2 / 5 / 15
39.5% KP
42,320
19.4% share
19,127g
376 CS · 8.4/m
serhat#1223
Blitzcrank · Support
3 / 12 / 26
67.4% KP
14,607
6.7% share
12,308g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
