Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 99 days ago
1 / 5 / 5
K / D / A
23.1%
Kill participation
534.5
Damage / min
10,480g
350.9 gold / min
19
10 placed · 1 cleared
250
8.4 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNosferatu#1212
Vayne · Top
3 / 11 / 4
18.4% KP
15,496
11.6% share
9,443g
161 CS · 5.4/m
lllllll#8299
Skarner · Jungle
7 / 4 / 21
73.7% KP
22,441
16.7% share
13,411g
184 CS · 6.2/m
Rip Uka Uka#TR1
Xerath · Mid
8 / 3 / 8
42.1% KP
33,359
24.9% share
13,249g
259 CS · 8.7/m
EMEKHIRSIZI#hyrku
Vladimir · ADC
15 / 3 / 10
65.8% KP
47,713
35.6% share
18,071g
256 CS · 8.6/m
love druggie#ADDCT
Pyke · Support
5 / 5 / 13
47.4% KP
14,997
11.2% share
9,752g
21 CS · 0.7/m
Red side
DefeatVâreste#Valor
Fiora · Top
14 / 7 / 4
69.2% KP
40,214
36.3% share
16,502g
201 CS · 6.7/m
rose xd#qqq
Qiyana · Jungle
5 / 6 / 3
30.8% KP
23,820
21.5% share
13,587g
229 CS · 7.7/m
serhat#1223
Viktor · Mid
1 / 5 / 5
23.1% KP
15,964
14.4% share
10,480g
250 CS · 8.4/m
bi sus be#HAHA
Jhin · ADC
5 / 11 / 3
30.8% KP
24,478
22.1% share
12,106g
218 CS · 7.3/m
Kledantoss#Tr54
Zilean · Support
1 / 9 / 6
26.9% KP
6,210
5.6% share
7,164g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
