Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 99 days ago
9 / 11 / 13
K / D / A
38.6%
Kill participation
869.9
Damage / min
22,375g
435.9 gold / min
54
20 placed · 5 cleared
391
7.6 CS / min
Objective control
6
Dragons
2
Baron
13
Towers
7
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaun#Akali
Jax · Top
16 / 13 / 13
50.9% KP
53,231
24.8% share
22,734g
290 CS · 5.6/m
Klaxon#Keçi
Jarvan IV · Jungle
10 / 5 / 28
66.7% KP
30,567
14.3% share
22,602g
320 CS · 6.2/m
serhat#1223
Yasuo · Mid
9 / 11 / 13
38.6% KP
44,654
20.8% share
22,375g
391 CS · 7.6/m
Egevix#3169
Jhin · ADC
14 / 8 / 25
68.4% KP
61,032
28.5% share
25,113g
328 CS · 6.4/m
Expedition 25#Kai
Bard · Support
8 / 8 / 33
71.9% KP
24,789
11.6% share
17,441g
49 CS · 1/m
Red side
Defeatconclusion merch#5252
Yone · Top
15 / 14 / 12
60% KP
61,791
24.7% share
25,602g
358 CS · 7/m
vLyre#lyre
Diana · Jungle
7 / 15 / 11
40% KP
46,635
18.7% share
21,063g
331 CS · 6.4/m
medoom#1009
Irelia · Mid
18 / 6 / 13
68.9% KP
54,157
21.7% share
27,976g
466 CS · 9.1/m
pink floyd enjyr#euzi
Karthus · ADC
4 / 14 / 22
57.8% KP
62,071
24.8% share
24,942g
431 CS · 8.4/m
Paramedicxsr#112
Seraphine · Support
1 / 8 / 27
62.2% KP
25,150
10.1% share
15,040g
100 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
