Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 99 days ago
2 / 8 / 18
K / D / A
54.1%
Kill participation
314
Damage / min
9,741g
312.4 gold / min
96
44 placed · 4 cleared
17
0.5 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykaleb cross#789
Akali · Top
13 / 6 / 3
37.2% KP
32,039
25.2% share
15,277g
273 CS · 8.8/m
Classy#07070
Rengar · Jungle
8 / 8 / 7
34.9% KP
23,097
18.1% share
15,458g
235 CS · 7.5/m
katakiuchi#akali
Diana · Mid
13 / 7 / 7
46.5% KP
33,833
26.6% share
16,032g
245 CS · 7.9/m
Kira#sss1
Morgana · ADC
5 / 10 / 7
27.9% KP
20,733
16.3% share
13,588g
216 CS · 6.9/m
3 LoLcu Problemi#123
Bard · Support
4 / 6 / 14
41.9% KP
17,609
13.8% share
10,702g
44 CS · 1.4/m
Red side
Defeatidk complicated#squie
Yasuo · Top
8 / 10 / 3
29.7% KP
21,647
19% share
15,259g
275 CS · 8.8/m
SaglamsaLassa#1111
Graves · Jungle
9 / 6 / 4
35.1% KP
18,313
16.1% share
14,687g
250 CS · 8/m
bariswz#TR1
Sylas · Mid
4 / 12 / 8
32.4% KP
23,728
20.9% share
11,540g
211 CS · 6.8/m
InsertIn#356
Ezreal · ADC
14 / 7 / 12
70.3% KP
40,296
35.4% share
18,898g
235 CS · 7.5/m
serhat#1223
Blitzcrank · Support
2 / 8 / 18
54.1% KP
9,793
8.6% share
9,741g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
