Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 93 days ago
4 / 3 / 26
K / D / A
65.2%
Kill participation
381.2
Damage / min
10,248g
376.5 gold / min
82
36 placed · 6 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAares56#Aares
Mordekaiser · Top
2 / 12 / 6
44.4% KP
13,134
15.3% share
7,212g
103 CS · 3.8/m
exc 5YPEXE#exc
Nasus · Jungle
4 / 8 / 2
33.3% KP
16,718
19.5% share
10,190g
180 CS · 6.6/m
King Raptor#TR1
Viktor · Mid
2 / 7 / 4
33.3% KP
23,020
26.8% share
8,875g
193 CS · 7.1/m
i dont muhatap#777
Jinx · ADC
8 / 10 / 6
77.8% KP
23,870
27.8% share
16,410g
267 CS · 9.8/m
2pacreborned#1943
Bard · Support
2 / 9 / 9
61.1% KP
9,202
10.7% share
7,672g
41 CS · 1.5/m
Red side
VictoryDOC HUDSONHORNET#PSTON
Olaf · Top
16 / 6 / 10
56.5% KP
37,262
29.1% share
16,573g
245 CS · 9/m
noname1w9#TR1
Lee Sin · Jungle
9 / 4 / 11
43.5% KP
20,260
15.8% share
12,607g
197 CS · 7.2/m
Diff3rence#0001
Annie · Mid
5 / 1 / 9
30.4% KP
20,035
15.6% share
11,041g
179 CS · 6.6/m
itibar#011
Corki · ADC
12 / 4 / 10
47.8% KP
40,099
31.3% share
15,846g
240 CS · 8.8/m
serhat#1223
Blitzcrank · Support
4 / 3 / 26
65.2% KP
10,374
8.1% share
10,248g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
