Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 92 days ago
1 / 10 / 15
K / D / A
59.3%
Kill participation
333.3
Damage / min
7,829g
305.8 gold / min
62
27 placed · 5 cleared
34
1.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFS NatsuDragneel#TR1
Qiyana · Top
19 / 8 / 0
44.2% KP
36,075
31.6% share
14,875g
180 CS · 7/m
KZ9#TR1
Sylas · Jungle
7 / 2 / 11
41.9% KP
14,481
12.7% share
12,250g
172 CS · 6.7/m
Khadym#5226
Viktor · Mid
5 / 5 / 10
34.9% KP
20,832
18.3% share
11,626g
213 CS · 8.3/m
kéngy#444
Kai'Sa · ADC
11 / 5 / 8
44.2% KP
28,755
25.2% share
15,583g
243 CS · 9.5/m
Jesus#G0OD
Camille · Support
1 / 7 / 15
37.2% KP
13,962
12.2% share
9,037g
39 CS · 1.5/m
Red side
DefeatSokrates#Sav
Urgot · Top
4 / 11 / 3
25.9% KP
14,882
19.5% share
10,775g
149 CS · 5.8/m
FranzzÖ#0910
Lillia · Jungle
9 / 8 / 7
59.3% KP
16,604
21.7% share
12,583g
180 CS · 7/m
Chasing Starz#666
Talon · Mid
8 / 7 / 5
48.1% KP
19,411
25.4% share
11,677g
208 CS · 8.1/m
AD242#ADCRY
Lucian · ADC
5 / 7 / 3
29.6% KP
16,943
22.2% share
10,813g
210 CS · 8.2/m
serhat#1223
Blitzcrank · Support
1 / 10 / 15
59.3% KP
8,533
11.2% share
7,829g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
