Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 92 days ago
11 / 7 / 17
K / D / A
51.9%
Kill participation
931.7
Damage / min
12,749g
458.3 gold / min
81
33 placed · 8 cleared
83
3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCanay#TR1
Urgot · Top
3 / 7 / 2
15.6% KP
14,572
14.3% share
9,820g
214 CS · 7.7/m
lgke13#8526
Master Yi · Jungle
6 / 10 / 3
28.1% KP
14,612
14.3% share
11,871g
204 CS · 7.3/m
742617000027#2090
Akshan · Mid
16 / 13 / 8
75% KP
34,062
33.4% share
15,646g
162 CS · 5.8/m
whyme57#TR1
Jhin · ADC
4 / 10 / 4
25% KP
12,325
12.1% share
11,735g
183 CS · 6.6/m
Peacemınusone#WTF
Brand · Support
3 / 14 / 9
37.5% KP
26,443
25.9% share
9,392g
59 CS · 2.1/m
Red side
VictoryPWMP#TR1
Kennen · Top
6 / 4 / 10
29.6% KP
20,763
16.3% share
12,701g
204 CS · 7.3/m
Harimba#7552
Ekko · Jungle
8 / 7 / 6
25.9% KP
12,113
9.5% share
13,474g
173 CS · 6.2/m
HoriNoBakamura#00000
Naafiri · Mid
14 / 4 / 8
40.7% KP
42,069
33% share
16,854g
245 CS · 8.8/m
Thimnack#3957
Samira · ADC
15 / 10 / 12
50% KP
26,664
20.9% share
15,072g
189 CS · 6.8/m
serhat#1223
Mel · Support
11 / 7 / 17
51.9% KP
25,917
20.3% share
12,749g
83 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
