Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 92 days ago
0 / 4 / 20
K / D / A
66.7%
Kill participation
338
Damage / min
7,462g
302.9 gold / min
79
32 placed · 4 cleared
26
1.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUniverse#44444
Locke · Top
10 / 5 / 2
37.5% KP
16,145
20.4% share
11,132g
164 CS · 6.7/m
intliyom aw#3131
Diana · Jungle
4 / 3 / 9
40.6% KP
14,037
17.7% share
11,813g
226 CS · 9.2/m
Heptaboldroom#666
Naafiri · Mid
7 / 8 / 6
40.6% KP
16,933
21.4% share
10,576g
186 CS · 7.6/m
KRALINA SUİKAST#999
Tristana · ADC
10 / 7 / 5
46.9% KP
26,685
33.7% share
13,512g
173 CS · 7/m
Kathie#707
Lulu · Support
1 / 7 / 12
40.6% KP
5,365
6.8% share
6,651g
19 CS · 0.8/m
Red side
Victorytar ai ais#apdo十
Malphite · Top
2 / 6 / 11
43.3% KP
12,978
16.3% share
7,696g
104 CS · 4.2/m
throwN#0096
Neeko · Jungle
6 / 4 / 8
46.7% KP
10,859
13.6% share
11,056g
181 CS · 7.3/m
Kod Adı Katarina#CHA
Yasuo · Mid
12 / 9 / 7
63.3% KP
24,466
30.7% share
14,371g
175 CS · 7.1/m
Lotus#Nera
Caitlyn · ADC
10 / 9 / 8
60% KP
23,160
29% share
13,485g
158 CS · 6.4/m
serhat#1223
Blitzcrank · Support
0 / 4 / 20
66.7% KP
8,327
10.4% share
7,462g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
