Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 90 days ago
2 / 11 / 17
K / D / A
76%
Kill participation
328.1
Damage / min
8,940g
292.8 gold / min
108
43 placed · 9 cleared
24
0.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyusufreizzzz#00000
Kennen · Top
3 / 8 / 7
40% KP
15,944
16.9% share
11,316g
198 CS · 6.5/m
asdxpp6#3503
Ambessa · Jungle
11 / 8 / 11
88% KP
30,622
32.4% share
15,328g
218 CS · 7.1/m
yağız#tr10
Kassadin · Mid
3 / 4 / 6
36% KP
19,523
20.6% share
10,777g
233 CS · 7.6/m
aspect#2409
Tristana · ADC
6 / 7 / 7
52% KP
18,513
19.6% share
13,314g
219 CS · 7.2/m
serhat#1223
Blitzcrank · Support
2 / 11 / 17
76% KP
10,018
10.6% share
8,940g
24 CS · 0.8/m
Red side
VictoryComrade#TR99
Varus · Top
7 / 7 / 11
47.4% KP
32,466
27% share
13,621g
246 CS · 8.1/m
Monerâ#Tr61
Rammus · Jungle
6 / 5 / 21
71.1% KP
16,829
14% share
13,022g
154 CS · 5/m
i dont muhatap#777
Mel · Mid
12 / 3 / 2
36.8% KP
21,153
17.6% share
14,455g
278 CS · 9.1/m
morgenstern#TR0
Jinx · ADC
13 / 5 / 11
63.2% KP
42,859
35.6% share
18,730g
250 CS · 8.2/m
43508794327895r4#34958
Lulu · Support
0 / 5 / 28
73.7% KP
6,996
5.8% share
10,097g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
