Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 90 days ago
5 / 5 / 17
K / D / A
84.6%
Kill participation
353.2
Damage / min
9,375g
330.5 gold / min
102
39 placed · 15 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTombalacıMehmet#KVP
Gwen · Top
4 / 7 / 6
38.5% KP
28,781
25.7% share
10,782g
209 CS · 7.4/m
Laz Ziya#0801
Ambessa · Jungle
1 / 8 / 14
57.7% KP
16,885
15.1% share
9,785g
174 CS · 6.1/m
gerizekali mal#hzrn
Kai'Sa · Mid
6 / 5 / 6
46.2% KP
22,783
20.3% share
12,576g
221 CS · 7.8/m
sonumu getir#zed
Jinx · ADC
10 / 10 / 10
76.9% KP
33,540
29.9% share
15,486g
222 CS · 7.8/m
serhat#1223
Blitzcrank · Support
5 / 5 / 17
84.6% KP
10,018
8.9% share
9,375g
33 CS · 1.2/m
Red side
VictoryValar Morghulis#19 07
Nasus · Top
4 / 3 / 15
54.3% KP
19,124
18.4% share
11,209g
146 CS · 5.1/m
Çekirge#S1T
Diana · Jungle
6 / 6 / 15
60% KP
18,679
18% share
13,446g
223 CS · 7.9/m
444#valar
Naafiri · Mid
6 / 3 / 12
51.4% KP
19,817
19.1% share
11,177g
188 CS · 6.6/m
i dont muhatap#777
Miss Fortune · ADC
18 / 5 / 9
77.1% KP
38,616
37.2% share
20,139g
249 CS · 8.8/m
Melissa#Vişne
Nautilus · Support
1 / 9 / 18
54.3% KP
7,433
7.2% share
8,575g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
