Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 88 days ago
12 / 3 / 7
K / D / A
50%
Kill participation
901.6
Damage / min
14,036g
523.7 gold / min
11
10 placed · 0 cleared
199
7.4 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYondaime SETT#TR07
Sett · Top
7 / 5 / 8
39.5% KP
25,351
24.6% share
10,468g
184 CS · 6.9/m
kicktvPRAYGOD#arda
Zed · Jungle
8 / 7 / 8
42.1% KP
21,759
21.1% share
13,770g
200 CS · 7.5/m
serhat#1223
Sylas · Mid
12 / 3 / 7
50% KP
24,164
23.4% share
14,036g
199 CS · 7.4/m
HAHAHAHAXD#1234
Vayne · ADC
11 / 5 / 5
42.1% KP
25,012
24.2% share
15,011g
216 CS · 8.1/m
Phatonix#TR1
Lulu · Support
0 / 5 / 21
55.3% KP
6,878
6.7% share
8,136g
21 CS · 0.8/m
Red side
Defeatmertfbsk#TR1
Malphite · Top
6 / 4 / 6
50% KP
27,779
26.5% share
10,326g
186 CS · 6.9/m
shuzel#SK1
Viego · Jungle
10 / 8 / 3
54.2% KP
15,881
15.2% share
12,483g
170 CS · 6.3/m
i bench your lp#304
Viktor · Mid
4 / 10 / 9
54.2% KP
24,123
23.1% share
9,348g
158 CS · 5.9/m
shi#282
Sivir · ADC
1 / 7 / 7
33.3% KP
14,539
13.9% share
11,406g
213 CS · 7.9/m
ikus asıgı#1006
Camille · Support
3 / 9 / 11
58.3% KP
22,308
21.3% share
9,118g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
