Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 87 days ago
1 / 4 / 27
K / D / A
51.9%
Kill participation
486.5
Damage / min
9,547g
386 gold / min
68
27 placed · 2 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGamer Yusuf#TR1
Olaf · Top
3 / 13 / 6
36% KP
19,019
20.9% share
9,964g
154 CS · 6.2/m
Wangiler#KTY
Kayn · Jungle
11 / 7 / 5
64% KP
27,278
29.9% share
14,057g
165 CS · 6.7/m
BJK Aquila#BJK
Lissandra · Mid
0 / 9 / 7
28% KP
12,108
13.3% share
7,780g
171 CS · 6.9/m
kick alimon#ADC
Sylas · ADC
6 / 14 / 6
48% KP
20,209
22.2% share
10,424g
116 CS · 4.7/m
AşırıKötüOyuncu#69420
Pyke · Support
5 / 11 / 7
48% KP
12,485
13.7% share
8,556g
20 CS · 0.8/m
Red side
VictoryTheNightsDay#TR1
Anivia · Top
13 / 6 / 4
31.5% KP
30,215
23.4% share
13,895g
180 CS · 7.3/m
Tünel Mühendisi#REK
Rek'Sai · Jungle
14 / 4 / 5
35.2% KP
20,261
15.7% share
13,310g
189 CS · 7.6/m
Worst Player XD#TR1
Syndra · Mid
9 / 5 / 11
37% KP
35,606
27.6% share
12,954g
226 CS · 9.1/m
Limitless Carry#TR1
Samira · ADC
17 / 6 / 4
38.9% KP
31,078
24.1% share
13,887g
183 CS · 7.4/m
serhat#1223
Nautilus · Support
1 / 4 / 27
51.9% KP
12,032
9.3% share
9,547g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
