Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 85 days ago
2 / 4 / 21
K / D / A
57.5%
Kill participation
298.5
Damage / min
11,380g
304.7 gold / min
134
50 placed · 16 cleared
33
0.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDH 0zymandias#0zy
Nasus · Top
4 / 7 / 11
37.5% KP
37,895
23.2% share
14,353g
276 CS · 7.4/m
medman42#WİN
Master Yi · Jungle
12 / 11 / 7
47.5% KP
36,473
22.4% share
17,138g
225 CS · 6/m
SarışınSeviyorum#Sarı
Syndra · Mid
14 / 7 / 9
57.5% KP
44,296
27.2% share
20,468g
281 CS · 7.5/m
vurAMakoyG0Te#yeahh
Cho'Gath · ADC
8 / 17 / 4
30% KP
33,313
20.4% share
15,443g
242 CS · 6.5/m
serhat#1223
Blitzcrank · Support
2 / 4 / 21
57.5% KP
11,150
6.8% share
11,380g
33 CS · 0.9/m
Red side
VictorySavvi#TR5
Mordekaiser · Top
5 / 13 / 14
41.3% KP
51,435
26.1% share
14,064g
220 CS · 5.9/m
Amph1tritê#369
Kha'Zix · Jungle
11 / 7 / 11
47.8% KP
37,806
19.2% share
20,099g
269 CS · 7.2/m
Unique#0016
Zed · Mid
13 / 11 / 2
32.6% KP
41,297
21% share
18,906g
285 CS · 7.6/m
HOMELANDER#6042
Ziggs · ADC
16 / 4 / 11
58.7% KP
50,933
25.9% share
21,398g
328 CS · 8.8/m
Snophén#Nami
Nami · Support
1 / 5 / 29
65.2% KP
15,492
7.9% share
12,400g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
