Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 71 days ago
7 / 7 / 19
K / D / A
46.4%
Kill participation
599.5
Damage / min
11,001g
440.6 gold / min
73
28 placed · 6 cleared
12
0.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryinanç#tan
Locke · Top
15 / 6 / 6
37.5% KP
27,097
22% share
14,017g
148 CS · 5.9/m
Şebnem Ferah#2320
Jarvan IV · Jungle
11 / 4 / 19
53.6% KP
24,232
19.6% share
14,853g
202 CS · 8.1/m
imagine a legend#00111
Ekko · Mid
12 / 3 / 9
37.5% KP
30,044
24.4% share
13,527g
175 CS · 7/m
1batuyaan9dog#TR1
Samira · ADC
11 / 7 / 15
46.4% KP
26,979
21.9% share
15,009g
185 CS · 7.4/m
serhat#1223
Pyke · Support
7 / 7 / 19
46.4% KP
14,967
12.1% share
11,001g
12 CS · 0.5/m
Red side
DefeatPrime HakanŞükür#MODU1
Warwick · Top
7 / 11 / 3
37% KP
15,818
18.9% share
9,916g
121 CS · 4.8/m
S400 Elise#S400
Elise · Jungle
6 / 10 / 8
51.9% KP
20,721
24.7% share
11,059g
173 CS · 6.9/m
devilish#1000
Qiyana · Mid
8 / 14 / 2
37% KP
22,550
26.9% share
10,991g
166 CS · 6.6/m
Playboi Carti#yvI
Caitlyn · ADC
6 / 11 / 2
29.6% KP
16,980
20.3% share
9,945g
174 CS · 7/m
byee#supp
Braum · Support
0 / 10 / 12
44.4% KP
7,722
9.2% share
6,997g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
