Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 71 days ago
5 / 10 / 12
K / D / A
51.5%
Kill participation
847.6
Damage / min
9,353g
330.7 gold / min
84
27 placed · 6 cleared
41
1.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkuumen#TR1
Volibear · Top
10 / 3 / 11
46.7% KP
30,209
22.6% share
15,457g
248 CS · 8.8/m
seroxd9#serox
Talon · Jungle
11 / 9 / 13
53.3% KP
34,271
25.7% share
15,649g
253 CS · 8.9/m
Wisym back#1234
Katarina · Mid
11 / 9 / 11
48.9% KP
24,937
18.7% share
11,880g
137 CS · 4.8/m
1batuyaan9dog#TR1
Xerath · ADC
8 / 8 / 9
37.8% KP
26,914
20.2% share
14,312g
200 CS · 7.1/m
oyunoglani carti#2121
Bard · Support
5 / 4 / 32
82.2% KP
17,182
12.9% share
11,467g
12 CS · 0.4/m
Red side
DefeatZenger#3506
Riven · Top
6 / 7 / 5
33.3% KP
21,106
19.8% share
11,611g
177 CS · 6.3/m
KaZe#Mira
Nasus · Jungle
2 / 10 / 10
36.4% KP
18,725
17.6% share
9,040g
136 CS · 4.8/m
Latticello#TR1
Quinn · Mid
7 / 8 / 10
51.5% KP
21,087
19.8% share
11,391g
150 CS · 5.3/m
31bagimlisi#031
Mel · ADC
13 / 10 / 2
45.5% KP
21,439
20.2% share
16,510g
212 CS · 7.5/m
serhat#1223
Sylas · Support
5 / 10 / 12
51.5% KP
23,974
22.5% share
9,353g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
