Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 64 days ago
2 / 10 / 12
K / D / A
42.4%
Kill participation
623.8
Damage / min
9,042g
316.7 gold / min
75
33 placed · 4 cleared
43
1.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2012#null
Sion · Top
2 / 6 / 13
45.5% KP
18,835
17.6% share
11,825g
196 CS · 6.9/m
ŞAHBET#ŞAHBO
Qiyana · Jungle
9 / 13 / 6
45.5% KP
22,069
20.6% share
14,601g
200 CS · 7/m
Noctis#ノクト
Locke · Mid
13 / 11 / 0
39.4% KP
24,657
23% share
12,772g
171 CS · 6/m
Zevkiselim#TR1
Tristana · ADC
7 / 8 / 4
33.3% KP
23,900
22.3% share
15,254g
249 CS · 8.7/m
serhat#1223
Xerath · Support
2 / 10 / 12
42.4% KP
17,809
16.6% share
9,042g
43 CS · 1.5/m
Red side
Victoryyasemin allen#TR0
Cho'Gath · Top
7 / 9 / 3
20.8% KP
25,686
19% share
11,548g
197 CS · 6.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
25 / 10 / 4
60.4% KP
50,991
37.7% share
18,482g
159 CS · 5.6/m
ayato#1763
Sylas · Mid
10 / 4 / 8
37.5% KP
29,881
22.1% share
12,634g
193 CS · 6.8/m
Sandor Clegáne#321
Malzahar · ADC
5 / 6 / 6
22.9% KP
18,660
13.8% share
13,559g
233 CS · 8.2/m
Chantrea#ギャル
Seraphine · Support
1 / 4 / 18
39.6% KP
10,212
7.5% share
9,047g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
