Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 64 days ago
7 / 3 / 13
K / D / A
44.4%
Kill participation
1,325.6
Damage / min
15,219g
541.6 gold / min
27
11 placed · 3 cleared
251
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqwe#yhwa
Illaoi · Top
2 / 8 / 4
18.8% KP
16,383
14.1% share
9,611g
215 CS · 7.7/m
MasterPeak#0201
Qiyana · Jungle
9 / 11 / 9
56.3% KP
25,948
22.4% share
14,858g
214 CS · 7.6/m
Castiel#FR8
Yone · Mid
14 / 9 / 6
62.5% KP
42,617
36.8% share
16,099g
235 CS · 8.4/m
Misa#77677
Seraphine · ADC
4 / 8 / 11
46.9% KP
23,242
20% share
10,422g
167 CS · 5.9/m
haunt u#143
Sona · Support
3 / 9 / 12
46.9% KP
7,762
6.7% share
7,864g
27 CS · 1/m
Red side
Victoryserhat#1223
Teemo · Top
7 / 3 / 13
44.4% KP
37,250
27.6% share
15,219g
251 CS · 8.9/m
Derrick Yi#yiOTP
Master Yi · Jungle
26 / 7 / 0
57.8% KP
42,273
31.3% share
20,440g
239 CS · 8.5/m
ZenneÜlNevvar#TR1
Nasus · Mid
5 / 10 / 9
31.1% KP
18,886
14% share
12,131g
183 CS · 6.5/m
KAYMAĞlMM#TR1
Hwei · ADC
7 / 6 / 14
46.7% KP
29,899
22.1% share
14,436g
229 CS · 8.1/m
канре#691
Nami · Support
0 / 7 / 18
40% KP
6,886
5.1% share
7,988g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
