Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 64 days ago
0 / 4 / 42
K / D / A
70%
Kill participation
423.4
Damage / min
10,201g
327.5 gold / min
102
35 placed · 8 cleared
19
0.6 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkashi#アレックス
Vladimir · Top
12 / 6 / 14
43.3% KP
45,418
20.9% share
13,651g
225 CS · 7.2/m
xCOLORSAFTERDARK#LW1
Graves · Jungle
13 / 8 / 10
38.3% KP
27,815
12.8% share
14,371g
203 CS · 6.5/m
Zûser#TR1
Xerath · Mid
6 / 3 / 27
55% KP
46,818
21.6% share
12,036g
212 CS · 6.8/m
Londie#1v9
Draven · ADC
29 / 3 / 12
68.3% KP
83,638
38.6% share
24,952g
252 CS · 8.1/m
serhat#1223
Thresh · Support
0 / 4 / 42
70% KP
13,188
6.1% share
10,201g
19 CS · 0.6/m
Red side
DefeatLoki#0651
Sion · Top
7 / 10 / 7
60.9% KP
41,425
33.1% share
16,921g
323 CS · 10.4/m
Memati#SFK
Lee Sin · Jungle
5 / 9 / 8
56.5% KP
17,636
14.1% share
13,536g
185 CS · 5.9/m
Etlnss#ETL
Mel · Mid
8 / 10 / 2
43.5% KP
34,679
27.7% share
11,371g
152 CS · 4.9/m
Lighto#1706
Lucian · ADC
3 / 16 / 7
43.5% KP
24,872
19.9% share
11,263g
167 CS · 5.4/m
Legachi#TR35
Braum · Support
0 / 15 / 7
30.4% KP
6,661
5.3% share
7,828g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
