Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 64 days ago
2 / 5 / 20
K / D / A
53.7%
Kill participation
644.3
Damage / min
9,442g
383.8 gold / min
64
27 placed · 4 cleared
32
1.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrudermartin#TR1
Urgot · Top
3 / 7 / 1
17.4% KP
14,265
16.3% share
10,318g
197 CS · 8/m
mami123#grgs
Bel'Veth · Jungle
4 / 7 / 5
39.1% KP
13,273
15.2% share
11,521g
187 CS · 7.6/m
KrEaKsE LaSt Dnc#557
Irelia · Mid
11 / 12 / 0
47.8% KP
37,315
42.6% share
14,394g
204 CS · 8.3/m
zab#TR1
Syndra · ADC
4 / 9 / 3
30.4% KP
14,117
16.1% share
10,612g
190 CS · 7.7/m
axon#669
Nami · Support
1 / 6 / 11
52.2% KP
8,626
9.8% share
6,890g
17 CS · 0.7/m
Red side
Victorytrue dmg#TR1
Yone · Top
11 / 4 / 2
31.7% KP
33,650
30.6% share
13,927g
211 CS · 8.6/m
Onsra#0104
Naafiri · Jungle
10 / 2 / 6
39% KP
17,568
16% share
14,255g
257 CS · 10.4/m
surprise#asd31
Sylas · Mid
4 / 8 / 14
43.9% KP
21,572
19.6% share
9,398g
126 CS · 5.1/m
DH Kurama#TR330
Locke · ADC
14 / 4 / 5
46.3% KP
21,181
19.3% share
14,257g
196 CS · 8/m
serhat#1223
Brand · Support
2 / 5 / 20
53.7% KP
15,851
14.4% share
9,442g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
