Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 59 days ago
1 / 4 / 27
K / D / A
58.3%
Kill participation
321.8
Damage / min
10,179g
313 gold / min
120
53 placed · 12 cleared
31
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZûser#TR1
Xerath · Top
7 / 6 / 5
42.9% KP
24,747
20% share
14,180g
269 CS · 8.3/m
manifest zoktay#catre
Talon · Jungle
3 / 10 / 9
42.9% KP
28,386
23% share
13,411g
242 CS · 7.4/m
Glacial#Bird
Vex · Mid
7 / 9 / 6
46.4% KP
34,172
27.6% share
14,547g
219 CS · 6.7/m
angel sinner#4 3
Kalista · ADC
6 / 13 / 5
39.3% KP
18,519
15% share
14,878g
226 CS · 7/m
ŞAMPİYONLUK 1 #TR1
Poppy · Support
5 / 10 / 10
53.6% KP
17,836
14.4% share
10,759g
48 CS · 1.5/m
Red side
Victorytutmayan kupon#miran
Teemo · Top
6 / 9 / 8
29.2% KP
29,266
22.4% share
13,380g
221 CS · 6.8/m
kaka kafa calimi#meto
Qiyana · Jungle
17 / 3 / 10
56.3% KP
35,035
26.9% share
20,777g
279 CS · 8.6/m
Iygnvi#zxc
Briar · Mid
10 / 8 / 6
33.3% KP
23,062
17.7% share
15,073g
246 CS · 7.6/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
14 / 4 / 15
60.4% KP
32,615
25% share
20,031g
273 CS · 8.4/m
serhat#1223
Blitzcrank · Support
1 / 4 / 27
58.3% KP
10,464
8% share
10,179g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
