Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 58 days ago
9 / 8 / 11
K / D / A
48.8%
Kill participation
478.3
Damage / min
12,213g
413.8 gold / min
116
43 placed · 12 cleared
42
1.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoutmind#TR1
Vayne · Top
8 / 3 / 7
36.6% KP
32,890
24.1% share
13,516g
247 CS · 8.4/m
m1esal#7 3
Hecarim · Jungle
14 / 6 / 14
68.3% KP
38,187
28% share
16,834g
246 CS · 8.3/m
imagine a legend#00111
Ahri · Mid
7 / 3 / 11
43.9% KP
27,110
19.9% share
13,692g
232 CS · 7.9/m
sdfsfdsfsdfsdfds#sdfsf
Swain · ADC
3 / 6 / 13
39% KP
24,227
17.7% share
13,393g
187 CS · 6.3/m
serhat#1223
Pyke · Support
9 / 8 / 11
48.8% KP
14,118
10.3% share
12,213g
42 CS · 1.4/m
Red side
DefeatCıva#LoL
Tryndamere · Top
4 / 7 / 3
26.9% KP
16,136
17.1% share
11,995g
248 CS · 8.4/m
Çalıya Totem#ward
Viego · Jungle
6 / 5 / 9
57.7% KP
21,507
22.8% share
13,317g
214 CS · 7.3/m
Kürdoya Tekme#TR1
Sylas · Mid
4 / 9 / 7
42.3% KP
18,755
19.9% share
10,786g
184 CS · 6.2/m
sakasiz#saka
Irelia · ADC
10 / 10 / 3
50% KP
29,995
31.8% share
16,316g
222 CS · 7.5/m
Hz ŞAHBATUR#TR11
Lulu · Support
2 / 10 / 12
53.8% KP
8,059
8.5% share
8,648g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
