Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 56 days ago
12 / 11 / 12
K / D / A
53.3%
Kill participation
669.2
Damage / min
12,207g
405.3 gold / min
94
37 placed · 14 cleared
35
1.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBayHarbor#TR35
Gwen · Top
9 / 6 / 4
28.9% KP
33,840
23.4% share
15,351g
228 CS · 7.6/m
DCI DSS#9000
Wukong · Jungle
6 / 5 / 22
62.2% KP
24,307
16.8% share
15,329g
231 CS · 7.7/m
sunfyrhe#186
Sylas · Mid
11 / 4 / 18
64.4% KP
41,805
28.9% share
15,863g
226 CS · 7.5/m
biney#m0ser
Yasuo · ADC
7 / 9 / 8
33.3% KP
24,300
16.8% share
13,778g
243 CS · 8.1/m
serhat#1223
Pyke · Support
12 / 11 / 12
53.3% KP
20,153
14% share
12,207g
35 CS · 1.2/m
Red side
DefeatKing Ragnar#3482
Mordekaiser · Top
6 / 7 / 3
25.7% KP
33,576
23.8% share
10,696g
170 CS · 5.6/m
New Cycle#Begin
Lee Sin · Jungle
6 / 12 / 8
40% KP
23,145
16.4% share
10,938g
171 CS · 5.7/m
Jaquen#TR2
Hwei · Mid
8 / 6 / 7
42.9% KP
37,441
26.5% share
13,846g
297 CS · 9.9/m
Hz ŞAHBATUR#TR11
Cho'Gath · ADC
13 / 9 / 11
68.6% KP
36,096
25.5% share
15,018g
168 CS · 5.6/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
2 / 11 / 19
60% KP
11,046
7.8% share
8,617g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
