Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 55 days ago
6 / 7 / 23
K / D / A
64.4%
Kill participation
434.3
Damage / min
11,675g
390.9 gold / min
99
34 placed · 11 cleared
29
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSON S2C#TR112
Gwen · Top
3 / 9 / 4
22.6% KP
24,861
23.2% share
10,626g
189 CS · 6.3/m
Derrick Yi#yiOTP
Briar · Jungle
9 / 10 / 8
54.8% KP
23,995
22.4% share
14,743g
195 CS · 6.5/m
21 gram eksildim#tolga
Ambessa · Mid
7 / 8 / 1
25.8% KP
20,923
19.6% share
12,404g
232 CS · 7.8/m
180km#khong
Vayne · ADC
10 / 10 / 4
45.2% KP
26,419
24.7% share
13,363g
211 CS · 7.1/m
Forksit#ZORT
Karma · Support
2 / 8 / 17
61.3% KP
10,749
10.1% share
9,252g
48 CS · 1.6/m
Red side
VictoryTôby#TR1
Vladimir · Top
12 / 1 / 8
44.4% KP
39,349
29.2% share
15,572g
254 CS · 8.5/m
rose xd#qqq
Zed · Jungle
14 / 7 / 12
57.8% KP
32,234
23.9% share
18,716g
216 CS · 7.2/m
UrMajestyWladek#1907
Yasuo · Mid
6 / 8 / 7
28.9% KP
29,205
21.7% share
13,427g
228 CS · 7.6/m
Impact#000
Syndra · ADC
7 / 8 / 11
40% KP
20,932
15.5% share
16,187g
243 CS · 8.1/m
serhat#1223
Blitzcrank · Support
6 / 7 / 23
64.4% KP
12,971
9.6% share
11,675g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
