Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 55 days ago
2 / 2 / 23
K / D / A
64.1%
Kill participation
391.5
Damage / min
9,488g
307.4 gold / min
106
47 placed · 9 cleared
22
0.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Mercer#1v9
Nasus · Top
7 / 4 / 11
46.2% KP
28,761
23% share
13,845g
207 CS · 6.7/m
Sasaki#8596
Kha'Zix · Jungle
2 / 8 / 11
33.3% KP
12,393
9.9% share
11,664g
166 CS · 5.4/m
mtdokuz#689
Katarina · Mid
12 / 2 / 10
56.4% KP
27,455
22% share
14,016g
226 CS · 7.3/m
sdfsfdsfsdfsdfds#sdfsf
Jinx · ADC
16 / 7 / 11
69.2% KP
44,184
35.4% share
19,284g
267 CS · 8.7/m
serhat#1223
Blitzcrank · Support
2 / 2 / 23
64.1% KP
12,084
9.7% share
9,488g
22 CS · 0.7/m
Red side
DefeatBye#TR59
Mordekaiser · Top
2 / 7 / 2
17.4% KP
31,188
26.6% share
12,343g
276 CS · 8.9/m
cla#21x
Talon · Jungle
12 / 4 / 6
78.3% KP
41,958
35.8% share
16,432g
274 CS · 8.9/m
lllllll#8299
Locke · Mid
3 / 8 / 4
30.4% KP
17,238
14.7% share
10,868g
208 CS · 6.7/m
Crabbbq#TR1
Twitch · ADC
6 / 13 / 2
34.8% KP
21,088
18% share
12,325g
171 CS · 5.5/m
Rakan God#Rakan
Rakan · Support
0 / 7 / 16
69.6% KP
5,707
4.9% share
8,347g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
