Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 54 days ago
9 / 4 / 4
K / D / A
44.8%
Kill participation
817.6
Damage / min
15,105g
486.2 gold / min
32
11 placed · 8 cleared
283
9.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLimos#1234
Kennen · Top
6 / 3 / 7
44.8% KP
27,953
23.1% share
12,409g
275 CS · 8.9/m
w1w1w1ww1w1w1w1#W111
Master Yi · Jungle
6 / 5 / 6
41.4% KP
20,104
16.6% share
13,223g
217 CS · 7/m
NöbetciEczane#PAROL
Yone · Mid
6 / 11 / 6
41.4% KP
35,949
29.7% share
11,703g
182 CS · 5.9/m
serhat#1223
Kai'Sa · ADC
9 / 4 / 4
44.8% KP
25,401
21% share
15,105g
283 CS · 9.1/m
aaaaaaaaaaaaaaaa#zaa
Galio · Support
2 / 4 / 11
44.8% KP
11,456
9.5% share
8,770g
29 CS · 0.9/m
Red side
VictoryDayBayKiller#0000
Irelia · Top
2 / 9 / 8
37% KP
18,712
18.4% share
12,554g
269 CS · 8.7/m
manifest hilal#deqy
Hecarim · Jungle
8 / 6 / 9
63% KP
23,818
23.4% share
14,511g
243 CS · 7.8/m
IIIllIlllIIlIllI#TR1
Nasus · Mid
9 / 3 / 11
74.1% KP
27,694
27.2% share
16,699g
262 CS · 8.4/m
S16 XDXDHAHAXD#x6x9
Twitch · ADC
6 / 7 / 7
48.1% KP
23,459
23% share
13,520g
230 CS · 7.4/m
Sierra Harlow#000
Anivia · Support
2 / 4 / 13
55.6% KP
8,104
8% share
9,792g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
