Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 54 days ago
3 / 2 / 10
K / D / A
52%
Kill participation
171.9
Damage / min
7,439g
332.6 gold / min
40
21 placed · 2 cleared
22
1 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVictor Oshimen#MUTO
Malphite · Top
1 / 7 / 1
22.2% KP
11,987
22.3% share
5,414g
96 CS · 4.3/m
megethoss#NG9
Kha'Zix · Jungle
5 / 2 / 1
66.7% KP
14,381
26.8% share
10,166g
168 CS · 7.5/m
Hilal YeIekçi#twerk
Viktor · Mid
1 / 8 / 0
11.1% KP
12,570
23.4% share
7,982g
188 CS · 8.4/m
RomantizeHeroin#drug
Draven · ADC
0 / 6 / 4
44.4% KP
10,031
18.7% share
7,882g
159 CS · 7.1/m
iru#333
Janna · Support
2 / 2 / 5
77.8% KP
4,681
8.7% share
6,109g
36 CS · 1.6/m
Red side
Victorykick hinataxd#XDD
Sylas · Top
7 / 2 / 3
40% KP
16,654
26.9% share
8,596g
123 CS · 5.5/m
pain hate agony#l9sad
Master Yi · Jungle
6 / 2 / 4
40% KP
11,384
18.4% share
12,137g
201 CS · 9/m
Tepeüstü yavsagi#Lavuk
Xerath · Mid
3 / 0 / 9
48% KP
19,274
31.2% share
9,247g
169 CS · 7.6/m
NikoDabılCi#TR1
Yunara · ADC
6 / 3 / 4
40% KP
10,711
17.3% share
12,440g
198 CS · 8.9/m
serhat#1223
Thresh · Support
3 / 2 / 10
52% KP
3,844
6.2% share
7,439g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
