Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Flex · 53 days ago
17 / 4 / 14
K / D / A
63.3%
Kill participation
1,951.8
Damage / min
14,681g
723.8 gold / min
9
5 placed · 0 cleared
135
6.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFulcruumM#TR1
Darius · Top
3 / 6 / 0
27.3% KP
9,645
22.5% share
8,167g
154 CS · 7.6/m
21 Savage#Dawg
Sylas · Jungle
3 / 7 / 0
27.3% KP
6,042
14.1% share
6,907g
85 CS · 4.2/m
ruh hastasıyım#IIIII
Lissandra · Mid
2 / 10 / 3
45.5% KP
10,966
25.6% share
7,107g
137 CS · 6.8/m
powder#P13
Ashe · ADC
1 / 11 / 3
36.4% KP
7,422
17.3% share
5,792g
91 CS · 4.5/m
Akira#ERİS
Braum · Support
2 / 15 / 3
45.5% KP
8,737
20.4% share
5,325g
13 CS · 0.6/m
Red side
VictoryHelauren#0614
Aatrox · Top
5 / 2 / 3
16.3% KP
13,798
13% share
9,559g
170 CS · 8.4/m
TheArcher#BOW
Talon · Jungle
7 / 1 / 10
34.7% KP
10,690
10.1% share
11,589g
213 CS · 10.5/m
Germiyan#022
Mel · Mid
9 / 1 / 4
26.5% KP
18,394
17.3% share
9,636g
132 CS · 6.5/m
serhat#1223
Draven · ADC
17 / 4 / 14
63.3% KP
39,590
37.3% share
14,681g
135 CS · 6.7/m
Bozocn#bozo
Xerath · Support
11 / 3 / 17
57.1% KP
23,694
22.3% share
9,903g
46 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
