Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 53 days ago
0 / 4 / 17
K / D / A
45.9%
Kill participation
297.1
Damage / min
7,010g
301.3 gold / min
86
37 placed · 9 cleared
34
1.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBARAN SERHAT GÜN#1998
Ryze · Top
2 / 5 / 4
40% KP
12,036
20.5% share
8,217g
182 CS · 7.8/m
KapşonluMegatürk#Rynx
Qiyana · Jungle
3 / 10 / 4
46.7% KP
12,065
20.6% share
8,755g
135 CS · 5.8/m
sinicik#enz
Yasuo · Mid
5 / 5 / 2
46.7% KP
10,307
17.6% share
10,036g
185 CS · 8/m
selo fun acc#1337
Yunara · ADC
4 / 10 / 3
46.7% KP
20,690
35.3% share
10,252g
191 CS · 8.2/m
Rakan God#Rakan
Rakan · Support
1 / 7 / 6
46.7% KP
3,538
6% share
6,298g
30 CS · 1.3/m
Red side
Victorymdv#v4pe
Akali · Top
10 / 4 / 5
40.5% KP
27,577
32.9% share
9,752g
136 CS · 5.8/m
Kenshi Fama#3162
Rek'Sai · Jungle
15 / 1 / 7
59.5% KP
18,687
22.3% share
14,114g
207 CS · 8.9/m
Sasaki#8596
Xerath · Mid
7 / 2 / 11
48.6% KP
17,779
21.2% share
10,726g
175 CS · 7.5/m
Luqq#KillJ
Jhin · ADC
5 / 4 / 11
43.2% KP
12,928
15.4% share
10,789g
191 CS · 8.2/m
serhat#1223
Blitzcrank · Support
0 / 4 / 17
45.9% KP
6,913
8.2% share
7,010g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
