Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 51 days ago
3 / 12 / 22
K / D / A
65.8%
Kill participation
471.1
Damage / min
10,370g
308 gold / min
83
39 placed · 4 cleared
20
0.6 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaetta İsaksen#RNK1
Malphite · Top
2 / 9 / 14
42.1% KP
34,225
21.1% share
12,478g
224 CS · 6.7/m
Whizzler#1433
Sylas · Jungle
9 / 15 / 8
44.7% KP
27,496
16.9% share
14,763g
178 CS · 5.3/m
aIw#wd9
Zed · Mid
13 / 8 / 9
57.9% KP
43,625
26.9% share
16,943g
228 CS · 6.8/m
KingAce#TR1
Jinx · ADC
11 / 10 / 11
57.9% KP
41,037
25.3% share
17,802g
296 CS · 8.8/m
serhat#1223
Blitzcrank · Support
3 / 12 / 22
65.8% KP
15,860
9.8% share
10,370g
20 CS · 0.6/m
Red side
Victorykoonser#hype
Sion · Top
13 / 7 / 14
50% KP
48,196
25.8% share
17,877g
284 CS · 8.4/m
wont you die#p4dme
Lee Sin · Jungle
11 / 12 / 17
51.9% KP
32,087
17.2% share
14,009g
150 CS · 4.5/m
Samiraa#SMR
Syndra · Mid
13 / 6 / 9
40.7% KP
37,752
20.2% share
15,932g
235 CS · 7/m
impty#999
Kalista · ADC
16 / 7 / 12
51.9% KP
53,843
28.8% share
21,879g
321 CS · 9.5/m
gozdebabapro#2005
Lulu · Support
1 / 6 / 36
68.5% KP
14,858
8% share
11,632g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
