Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 51 days ago
0 / 12 / 9
K / D / A
40.9%
Kill participation
241.9
Damage / min
6,488g
257 gold / min
49
23 placed · 4 cleared
19
0.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykoonser#hype
Sion · Top
4 / 5 / 15
50% KP
24,409
24.3% share
12,351g
206 CS · 8.2/m
aIw#wd9
Viego · Jungle
20 / 2 / 2
57.9% KP
20,227
20.1% share
15,410g
194 CS · 7.7/m
Doğrudur Aynen#TR1
Lux · Mid
7 / 5 / 11
47.4% KP
24,196
24.1% share
9,732g
149 CS · 5.9/m
InsertIn#356
Ashe · ADC
6 / 6 / 12
47.4% KP
24,160
24.1% share
11,540g
189 CS · 7.5/m
Parlak Pasif#LGBT
Braum · Support
1 / 4 / 20
55.3% KP
7,397
7.4% share
8,146g
29 CS · 1.1/m
Red side
DefeatYeet so Huge#Yeet
Olaf · Top
6 / 8 / 4
45.5% KP
21,425
28.8% share
12,565g
210 CS · 8.3/m
wont you die#p4dme
Lee Sin · Jungle
5 / 8 / 7
54.5% KP
9,880
13.3% share
9,773g
126 CS · 5/m
İnsan Çalışması#TR1
Ahri · Mid
3 / 5 / 9
54.5% KP
16,279
21.9% share
9,442g
188 CS · 7.4/m
Kazıklı Maria#1606
Kai'Sa · ADC
8 / 5 / 5
59.1% KP
20,774
27.9% share
13,620g
171 CS · 6.8/m
serhat#1223
Blitzcrank · Support
0 / 12 / 9
40.9% KP
6,108
8.2% share
6,488g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
