Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Victory
Ranked Solo/Duo · 51 days ago
6 / 9 / 25
K / D / A
73.8%
Kill participation
502.4
Damage / min
11,828g
390.4 gold / min
76
37 placed · 8 cleared
40
1.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseviyorsanmıştım#1111
Garen · Top
5 / 9 / 3
21.1% KP
24,021
16.9% share
12,308g
234 CS · 7.7/m
requiem#2404
Rengar · Jungle
12 / 8 / 7
50% KP
30,198
21.2% share
14,493g
212 CS · 7/m
Zûser#TR1
Xerath · Mid
6 / 7 / 12
47.4% KP
44,416
31.2% share
10,533g
171 CS · 5.6/m
Hz ŞAHBATUR#TR11
Tristana · ADC
11 / 11 / 10
55.3% KP
24,460
17.2% share
14,894g
192 CS · 6.3/m
PAMPAL#177
Rell · Support
4 / 7 / 24
73.7% KP
19,306
13.6% share
10,772g
42 CS · 1.4/m
Red side
VictoryKanarya#kuş
Anivia · Top
6 / 4 / 15
50% KP
27,038
22.2% share
12,887g
218 CS · 7.2/m
Gölge ve Dennis#TR1
Lee Sin · Jungle
7 / 7 / 19
61.9% KP
18,147
14.9% share
13,949g
202 CS · 6.7/m
Phobie#Kid
Yone · Mid
6 / 6 / 10
38.1% KP
26,882
22.1% share
12,474g
233 CS · 7.7/m
ratkif#123
Twitch · ADC
17 / 12 / 7
57.1% KP
34,268
28.2% share
17,280g
181 CS · 6/m
serhat#1223
Zilean · Support
6 / 9 / 25
73.8% KP
15,222
12.5% share
11,828g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
