Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 45 days ago
4 / 5 / 19
K / D / A
62.2%
Kill participation
447.1
Damage / min
8,146g
382.4 gold / min
43
23 placed · 0 cleared
11
0.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKanderson#5467
Master Yi · Top
2 / 13 / 1
21.4% KP
5,752
11.5% share
6,038g
95 CS · 4.5/m
TERA YATIRIM#TLY
Xin Zhao · Jungle
4 / 6 / 4
57.1% KP
10,575
21.1% share
8,534g
130 CS · 6.1/m
Gümüshane Arda#2929
Vladimir · Mid
2 / 7 / 1
21.4% KP
12,465
24.8% share
7,273g
150 CS · 7/m
LordGrimm#Vayne
Ezreal · ADC
4 / 5 / 5
64.3% KP
13,385
26.7% share
9,900g
187 CS · 8.8/m
Runa#emo
Janna · Support
2 / 6 / 5
50% KP
8,023
16% share
6,229g
23 CS · 1.1/m
Red side
Victoryruanruanruan#397
Jayce · Top
16 / 2 / 5
56.8% KP
32,856
38.3% share
13,308g
186 CS · 8.7/m
Eloha#111
Lee Sin · Jungle
8 / 1 / 8
43.2% KP
13,132
15.3% share
11,119g
193 CS · 9.1/m
SON S2C#TR112
Gwen · Mid
5 / 2 / 7
32.4% KP
16,729
19.5% share
11,498g
204 CS · 9.6/m
furkenju#frkn
Aphelios · ADC
4 / 4 / 4
21.6% KP
13,522
15.8% share
10,688g
177 CS · 8.3/m
serhat#1223
Blitzcrank · Support
4 / 5 / 19
62.2% KP
9,524
11.1% share
8,146g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
