Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 41 days ago
2 / 3 / 17
K / D / A
63.3%
Kill participation
317.9
Damage / min
8,444g
343.7 gold / min
78
24 placed · 9 cleared
30
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIIWizzyII#9182
K'Sante · Top
2 / 8 / 4
35.3% KP
16,351
22.5% share
7,782g
125 CS · 5.1/m
keko ingiliz#UK01
Naafiri · Jungle
9 / 3 / 3
70.6% KP
16,366
22.5% share
11,635g
167 CS · 6.8/m
SANSARSALVO18#Finn
Hwei · Mid
0 / 8 / 2
11.8% KP
19,608
27% share
7,198g
177 CS · 7.2/m
unforgiven#emoem
Yunara · ADC
3 / 6 / 2
29.4% KP
11,016
15.2% share
10,474g
204 CS · 8.3/m
Shiremoonfe#TR1
Bard · Support
3 / 5 / 5
47.1% KP
9,321
12.8% share
7,508g
21 CS · 0.9/m
Red side
VictorySaki#Medic
Vayne · Top
4 / 5 / 4
26.7% KP
24,078
26.7% share
10,142g
187 CS · 7.6/m
howl#zac
Zac · Jungle
7 / 3 / 5
40% KP
11,445
12.7% share
10,723g
149 CS · 6.1/m
XIJINPING1V9大权在握#CHINA
Vladimir · Mid
8 / 1 / 6
46.7% KP
28,237
31.3% share
13,596g
268 CS · 10.9/m
mawalkr#dojca
Caitlyn · ADC
9 / 5 / 3
40% KP
18,743
20.8% share
12,443g
201 CS · 8.2/m
serhat#1223
Blitzcrank · Support
2 / 3 / 17
63.3% KP
7,810
8.6% share
8,444g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
