Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 37 days ago
5 / 11 / 13
K / D / A
40.9%
Kill participation
833.3
Damage / min
11,327g
331 gold / min
98
50 placed · 4 cleared
51
1.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTRYNDAMARLI SIK#Eeny
Mordekaiser · Top
10 / 6 / 5
34.1% KP
46,953
23.2% share
15,641g
228 CS · 6.7/m
pitnik tükü#TR1
Hecarim · Jungle
6 / 12 / 11
38.6% KP
25,899
12.8% share
13,775g
225 CS · 6.6/m
Crotch Crusher#CLANK
Pantheon · Mid
15 / 11 / 9
54.5% KP
59,015
29.2% share
17,560g
208 CS · 6.1/m
LİSELİM#CKO
Ezreal · ADC
8 / 10 / 12
45.5% KP
41,760
20.7% share
14,114g
180 CS · 5.3/m
serhat#1223
Brand · Support
5 / 11 / 13
40.9% KP
28,514
14.1% share
11,327g
51 CS · 1.5/m
Red side
VictoryStoic#STOA1
Nasus · Top
4 / 7 / 8
24% KP
19,067
11.5% share
12,351g
196 CS · 5.7/m
demonshade#333
Sylas · Jungle
18 / 10 / 12
60% KP
47,160
28.4% share
17,938g
210 CS · 6.1/m
Haluk Levent#XXX
Kassadin · Mid
18 / 7 / 9
54% KP
50,062
30.1% share
18,645g
291 CS · 8.5/m
ivan karamazov#366
Aphelios · ADC
9 / 16 / 11
40% KP
43,602
26.2% share
15,526g
238 CS · 7/m
kai#zeref
Milio · Support
1 / 4 / 38
78% KP
6,301
3.8% share
11,893g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
