Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 37 days ago
1 / 13 / 22
K / D / A
46.9%
Kill participation
361
Damage / min
10,163g
280.4 gold / min
116
54 placed · 4 cleared
23
0.6 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKARAÇALI#1772
Renekton · Top
9 / 10 / 14
46% KP
41,537
25% share
16,037g
261 CS · 7.2/m
1wwwwwwwwwwwwww7#321
Qiyana · Jungle
15 / 10 / 9
48% KP
36,047
21.7% share
18,276g
257 CS · 7.1/m
Shigaraki#MRT
Syndra · Mid
10 / 9 / 13
46% KP
37,335
22.5% share
13,943g
210 CS · 5.8/m
kürtdöven34#123
Ashe · ADC
10 / 13 / 17
54% KP
35,414
21.3% share
18,364g
266 CS · 7.3/m
Misa#Rus7
Seraphine · Support
6 / 7 / 25
62% KP
15,947
9.6% share
12,471g
39 CS · 1.1/m
Red side
VictoryTop Father#2003
Jayce · Top
16 / 6 / 14
61.2% KP
67,056
34.9% share
21,076g
252 CS · 7/m
schizophrenia#AURA
Naafiri · Jungle
7 / 13 / 12
38.8% KP
21,454
11.2% share
14,818g
204 CS · 5.6/m
Korigato#Gato
Malzahar · Mid
11 / 14 / 13
49% KP
53,578
27.9% share
15,480g
228 CS · 6.3/m
griffithwasright#0001
Kalista · ADC
14 / 5 / 12
53.1% KP
36,965
19.2% share
21,892g
357 CS · 9.8/m
serhat#1223
Blitzcrank · Support
1 / 13 / 22
46.9% KP
13,086
6.8% share
10,163g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
