Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 32 days ago
2 / 14 / 23
K / D / A
69.4%
Kill participation
292.2
Damage / min
11,836g
309.7 gold / min
135
58 placed · 14 cleared
33
0.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDazzle fun acc#RLY
LeBlanc · Top
21 / 5 / 10
57.4% KP
59,026
29.5% share
19,514g
251 CS · 6.6/m
weve lost dancin#jou
Hecarim · Jungle
6 / 7 / 23
53.7% KP
28,339
14.2% share
16,166g
274 CS · 7.2/m
Shackles#Sama
Xerath · Mid
4 / 8 / 18
40.7% KP
40,982
20.5% share
13,754g
249 CS · 6.5/m
geto#zxc
Lucian · ADC
22 / 10 / 6
51.9% KP
62,450
31.2% share
22,419g
316 CS · 8.3/m
Neskuikli Süt#ZAC
Yuumi · Support
1 / 6 / 33
63% KP
9,377
4.7% share
11,064g
19 CS · 0.5/m
Red side
Victorybleeding heart#2222
Garen · Top
5 / 13 / 2
19.4% KP
16,274
12% share
15,451g
282 CS · 7.4/m
m1esal#7 3
Qiyana · Jungle
9 / 9 / 9
50% KP
35,707
26.3% share
21,245g
311 CS · 8.1/m
CHANGYUNPIJU#4444
Brand · Mid
6 / 13 / 14
55.6% KP
30,864
22.7% share
13,406g
217 CS · 5.7/m
xCOLORSAFTERDARK#LW1
Yunara · ADC
14 / 5 / 7
58.3% KP
41,899
30.8% share
24,557g
347 CS · 9.1/m
serhat#1223
Blitzcrank · Support
2 / 14 / 23
69.4% KP
11,166
8.2% share
11,836g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
