Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 32 days ago
2 / 10 / 27
K / D / A
60.4%
Kill participation
372.7
Damage / min
10,541g
352.1 gold / min
93
32 placed · 6 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytrue dmg#TR1
Camille · Top
18 / 10 / 4
46.8% KP
52,658
29.4% share
16,345g
180 CS · 6/m
LARPLARPSAHUR#oushi
Hecarim · Jungle
7 / 7 / 12
40.4% KP
25,830
14.4% share
13,867g
226 CS · 7.6/m
bleeding heart#2222
Ryze · Mid
11 / 8 / 11
46.8% KP
47,680
26.6% share
15,411g
233 CS · 7.8/m
NiChaolas I WJ#Gun
Jinx · ADC
10 / 16 / 15
53.2% KP
41,465
23.2% share
14,896g
178 CS · 5.9/m
TroopEl#2428
Thresh · Support
1 / 7 / 28
61.7% KP
11,363
6.3% share
9,495g
20 CS · 0.7/m
Red side
DefeatDarkinBlade0#TR1
Zaahen · Top
4 / 10 / 12
33.3% KP
28,500
17.4% share
11,164g
163 CS · 5.4/m
Stoic#STOA1
Cho'Gath · Jungle
4 / 7 / 11
31.3% KP
23,678
14.5% share
10,988g
170 CS · 5.7/m
TheNightsDay#TR1
Locke · Mid
16 / 10 / 5
43.8% KP
34,250
20.9% share
15,896g
184 CS · 6.1/m
angel sinner#4 3
Kalista · ADC
22 / 10 / 8
62.5% KP
65,988
40.3% share
21,323g
242 CS · 8.1/m
serhat#1223
Renata Glasc · Support
2 / 10 / 27
60.4% KP
11,157
6.8% share
10,541g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
