Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 24 days ago
4 / 5 / 15
K / D / A
76%
Kill participation
286.7
Damage / min
9,523g
333.4 gold / min
84
37 placed · 7 cleared
46
1.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchasing heights#RANK1
Fiora · Top
3 / 8 / 6
36% KP
16,668
17.4% share
10,355g
201 CS · 7/m
непроизвольность#rave
Talon · Jungle
13 / 6 / 6
76% KP
31,349
32.8% share
15,956g
234 CS · 8.2/m
carlos alcaraz#038
Ekko · Mid
5 / 9 / 4
36% KP
23,032
24.1% share
12,167g
216 CS · 7.6/m
Entwine#loser
Jinx · ADC
0 / 8 / 11
44% KP
16,329
17.1% share
11,152g
211 CS · 7.4/m
serhat#1223
Blitzcrank · Support
4 / 5 / 15
76% KP
8,191
8.6% share
9,523g
46 CS · 1.6/m
Red side
Victoryrandom kid#3333
Ambessa · Top
9 / 5 / 3
33.3% KP
37,217
29.9% share
13,741g
231 CS · 8.1/m
autumn#spark
Naafiri · Jungle
8 / 3 / 11
52.8% KP
26,739
21.5% share
15,340g
245 CS · 8.6/m
Runa#emo
Mel · Mid
12 / 6 / 6
50% KP
30,775
24.7% share
14,212g
230 CS · 8.1/m
Alex Mercer#1v9
Vladimir · ADC
5 / 4 / 6
30.6% KP
21,062
16.9% share
13,436g
245 CS · 8.6/m
Rakan God#Rakan
Rakan · Support
2 / 7 / 17
52.8% KP
8,594
6.9% share
9,700g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
