Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 24 days ago
1 / 9 / 11
K / D / A
41.4%
Kill participation
295.4
Damage / min
7,358g
274.2 gold / min
88
39 placed · 4 cleared
32
1.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBounifiort#TR1
Jayce · Top
7 / 7 / 8
34.9% KP
29,900
26.6% share
11,622g
182 CS · 6.8/m
1Exodia#444
Hecarim · Jungle
9 / 7 / 5
32.6% KP
14,018
12.5% share
11,867g
201 CS · 7.5/m
weve lost dancin#jou
Ahri · Mid
12 / 8 / 9
48.8% KP
30,806
27.4% share
11,982g
184 CS · 6.9/m
sakasiz#saka
Kai'Sa · ADC
11 / 3 / 7
41.9% KP
18,400
16.4% share
17,102g
252 CS · 9.4/m
Runa#emo
Morgana · Support
4 / 4 / 20
55.8% KP
19,190
17.1% share
9,659g
28 CS · 1/m
Red side
DefeatDeğirmenci Dayı#Mariz
Tryndamere · Top
2 / 3 / 4
20.7% KP
7,297
8.3% share
10,131g
230 CS · 8.6/m
Selo#TR6
Shyvana · Jungle
19 / 6 / 5
82.8% KP
38,454
43.7% share
17,557g
200 CS · 7.5/m
Sakin#WOW
Hwei · Mid
5 / 15 / 13
62.1% KP
21,902
24.9% share
10,541g
133 CS · 5/m
bitter pain#pain
Yunara · ADC
2 / 10 / 2
13.8% KP
12,469
14.2% share
9,992g
206 CS · 7.7/m
serhat#1223
Blitzcrank · Support
1 / 9 / 11
41.4% KP
7,927
9% share
7,358g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
